Date: January 9th, 2025
I guess this would be a good place to mark where I started. My text-based RPG with no name as of yet is fully coded in Java. I have a basic layout of how I want my game to function such as attack functionality, defense functionality, and spells. I want to add onto these to make these systems more intuitive but more complex as well. I have a couple test items in the game and have tested out many RNG elements mostly relating to enemy spawns. Today I made a couple tweaks to the defense system and I am currently working on implementing effects like burning and poison along with fully implementing spells.
I do plan on adding more things day-by-day and trying to use more advanced Java features. But honestly, a game like this doesn't require a whole lot of library usage and I don't really need to add a whole lot of intense stuff.